Presenter Professional 3.0 is a useful, fun, and productive-to-use program that above all provides the professional 3-D modeling, animation, and multimedia capabilities you need to produce dynamic, eye-catching presentations. It provides CAD accuracy without being laborious to use. It is as intuitive as FreeHand® and Illustrator® for design and Director® for animation, but with an added dimension. And on the Power Macintosh, it flies. It significantly enhances the speed and response of the following time intensive operations:
• Boolean Cut, Join, and Intersect
• Reshaping large, complex models
• Photorealistic rendering and ray tracing of complex scenes
stereo viewing, object morphing, camera angle and position changes, and varying the
speed of walkthroughs, flybys, and object motion.
INTRODUCTION - The VIDI Power Demo Pack
The VIDI Power Demo Pack provides you with the opportunity to see what VIDI's soon to be released Presenter Professional 3.0 has to offer on the Power Macintosh. The folder contains the following:
1) Read Me! - Information on the VIDI demo
2) Slideshow folder - Contains the Presenter Professional 3.0 slideshow. The
instructions for running the slideshow are listed below.
3) PrePro3.0 Feat - Contains a description of Presenter Professional 3.0 program
features.
4) Oz Movies - A collection of movies that demonstrate the integrated animation and
sound effects that Presenter Professional 3.0 offers. The movies included are:
a) Chip.movie - Demonstrates Presenter Professional 3.0's "TrueMotion™ feature".
Using the "Human Motion", Collision", and "Gravity" plug-ins, the "Chip" figure
automatically walks in the specified direction and then tumbles off the platform
due to the parameters specified in the three plug-ins. Except for clicking on the
plug-in icons and dragging them into the object folder, no other actions are
required for creating this animation. For more information on TrueMotion, refer
to the PrePro3.0 Feat document.
b) Sound Bounce.pqt - Shows the integration of camera movement, background
sound, animation, and the sound each ball makes as it hits the stairs. To
accomplish this, the approprieate sound icons and the "Collision", and "Gravity"
plug-ins are dragged into the object folder at the time specified on the "time
line" chart. For more information on TrueMotion, refer to the PrePro3.0 Feat
document.
c) Stretching cup.movie - Demonstrates the integration of camera movement, object
movement, and object reshape.
d) DopplerTrain.pqt - Demonstrates Presenter Professional 3.0's "TrueSound™
feature". As the train passes you by, you hear the simulated impact of the
"Doppler effect".
e) MotionBlurSample.pqt - Shows the effect of using MacRenderMan's motion blur
effect. For more information on RenderMan support, refer to the PrePro3.0 Feat
document.
f) ProjectorSample.pqt - Shows the ability to integrate 3-D animation with
existing movies and animations. In this example, an animation clip was
projected in different positions on the background and was automatically
inbetweened. Observe the effect on the red ball.
5) Oz(demo) - A crippled version of Presenter Professional 3.0's rendering and
animation module code-named "OZ". This module will show you the basic look
and feel of the product, but will not let you render. For a description of the
features and capabilites, refer to the PrePro3.0 Feat document. This version
will run on the Macintosh with 68000 processor and on the Power Macintosh.
This will give you an opportunity to see the speed difference for yourself.
6) Oz Sample Files - This folder contains three models that demonstrate the various
features and effects supported in Presenter Professional 3.0
a) Robot Arm Demo.Oz - This demonstrates the hierarchical animation capabiliies of Presenter Professional 3.0. To see how it's done, double-click on the "Robot Arm Demo.Oz" if you are not already in Oz. Notice the multiple cameras in the Object dialog at the left. To show the views from different cameras, click once on the Active Camera bar on the 3-D camera window on the right-upper part of the screen. Click again, hold and drag to Camera 1 to select this camera for viewing. Click on the play button on the upper-right of the screen. It is the black triangle pointing to the right. Now select Camera 2 and then Camera 3 to see the different views simultaneously recorded. Frames from all three camera can be spliced into a single film right on screen.
In the time line window at the left, scroll the window to the right. Starting at time 00.00.05, notice how the pinchers of the claw have a repetitive set of red balls. This is because the open and close movement needs to be defined only once and then copied and dragged to new time line postions to create the continuous opening and closing of the claw no matter where the other parts of the arm are moved.
b) Stair Bounce Demo.Oz - This demonstrates the effect of using the "Gravity" and "Collision" plug-ins to make the ball bounce down the stairs. To see how it's done, double-click on the "Stair Bounc.Demo.Oz" if you are not already in Oz. Click on the play button on the upper-right of the screen to start the animation. After viewing the animation, go to the time line at the upper-left of the screen and double-click on the blue ball at the bottom-left of the time line. You will notice that the "ball" object dialog appears. At the bottom of the dialog you will see the two plug-in icons. These were dragged from the Attributes dialog which is selected from the Windows menu. Once installed, these plug-ins control the action of the balls throughout the entire animation sequence.
Let's try inserting a spotlight. Click and hold on the light bulb in the tool bar at the extreme left of the screen. Drag to the Spotlight, the third element, and let go. Click in any window. Notice the light that appears and the angle of spread. This is your spotlight. Then, click on the pointer tool at the top of the tool bar. Now, click on the spotlight symbol you placed in the window and drag it around until it shines on the object. Notice how a mask appears in the 3-D window while you're holding the button showing where the spotlight is shining. This feedback lets you set the spotlight and its angle exactly where your want.
c) Walking Chip Demo.Oz - This demonstrates the effect of using the "Human Motion" plug-in to make a figure walk. To see how it's done, double-click on the "Walking Chip Demo.Oz" if you are not already in Oz. Click on the play button on the upper-right of the screen to start the animation. After viewing the animation, go to the time line at the upper-left of the screen and double-click on the blue ball at the bottom-left of the time line. You will notice that the "Chip" object dialog appears. At the bottom of the dialog you will see the Human Motion plug-in icons. It was dragged from the Attributes dialog which is selected from the Windows menu. Once installed, this plug-in controls the motion of the object and all its parts throughout the entire animation sequence.
7) ModelPro - A crippled version of Presenter Professional 3.0's modeling module, ModelPro. This module will show you the basic look and feel of the product, but will not let you render. For a description of the features and capabilites, refer to the PrePro3.0 Feat document. This version will run on the Macintosh with 68000 processor and on the Power Macintosh. This will give you an opportunity to see the speed difference for yourself.
8) ModelPro Help - While we do not yet have the documentation for Presenter Professional 3.0, so we have included the previous online documentation.